Challenges: Doesn't count.
Reverse: Why more stages than challenges? But it's cool.
Races: Not harder than no races.
Cave: CRAZY difficult. Can't get far at all.
Color Swap: Boring. Also pretty hard.
Color Fly: Cool. And pretty hard too.
Gravity: Really fun and cool.
Split: Why weren't there more stages for this? It's a really cool mode.
Bounce: It's one of the hardest modes of all. I can barely get past any of it.
Black and White: NIce.
Break: It's a really fun and cool idea.
Spin: Over too quickly.
Line: WAAAAAAAAAY too easy.
Turn: Really starting to stretch too far from the original.
Control: Just the right difficulty, and fun too.
Zigzag: Gets hard fast with annoying patterns.
Jump: Seems easy at first and gets brutal.
Climb: Pretty cool and fun.
Slde: Rolling Sky but not Rolling Sky.
Dodge: IMO the hardest mode. I can't pass SEVEN.
Brick: Stretching WAAAAAY too far from the original. Could easily be its own game.
Slow: Neat idea.
Warp: Surprisingly easy compared to the similar Dodge.
Tower: Geometry Dash but not Geometry Dash. Also repetition.
Halloween: Doesn't count.
Pumpkin: Was one cave mode not enough?
Circle: Jump, but harder to time.
Loop: Neat idea also, but not that fun.
Swoop: HOW did they come up with this?
Border: Repetitive and tedious.
Christmas: Doesn't count.
Target: WHOA WHOA WHOA what is with this difficulty???
Valentine's Day: Doesn't count.
Up and Down: Lazy and uninspired rehash of Climb, just sideways.
Circular: Lazy and uninspired rehash of Target, just form the outside.
Hop Hop: Lazy and uninspired rehash of Swoop, just sideways.
See the problem with the new modes?